190 lines
6.4 KiB
JavaScript
190 lines
6.4 KiB
JavaScript
import * as THREE from 'three';
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import { OrbitControls } from '/vendor/OrbitControls.js';
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const MISSING_COLOR = 0xb0b0b0;
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export class Viewer {
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constructor(canvas) {
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this.renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
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this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
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this.renderer.outputColorSpace = THREE.SRGBColorSpace;
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this.scene = new THREE.Scene();
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this.scene.background = new THREE.Color(0x171a1f);
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this.camera = new THREE.PerspectiveCamera(45, 1, 0.01, 2000);
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this.camera.position.set(1.5, 1.2, 2.5);
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this.controls = new OrbitControls(this.camera, canvas);
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this.controls.enableDamping = true;
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this.scene.add(new THREE.AmbientLight(0xffffff, 1.1));
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const key = new THREE.DirectionalLight(0xffffff, 1.6);
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key.position.set(3, 6, 4);
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this.scene.add(key);
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const fill = new THREE.DirectionalLight(0xffffff, 0.7);
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fill.position.set(-4, 2, -3);
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this.scene.add(fill);
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this.model = null;
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this.textures = [];
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window.addEventListener('resize', () => this.resize());
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this.resize();
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this.renderer.setAnimationLoop(() => {
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this.controls.update();
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this.renderer.render(this.scene, this.camera);
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});
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}
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resize() {
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const canvas = this.renderer.domElement;
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const width = canvas.clientWidth || 1;
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const height = canvas.clientHeight || 1;
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this.renderer.setSize(width, height, false);
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this.camera.aspect = width / height;
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this.camera.updateProjectionMatrix();
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}
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clear() {
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if (this.model) {
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this.model.traverse((obj) => {
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if (obj.geometry) obj.geometry.dispose();
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if (obj.material) [].concat(obj.material).forEach((m) => m.dispose());
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});
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this.scene.remove(this.model);
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this.model = null;
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}
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this.textures.forEach((t) => t.dispose());
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this.textures = [];
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}
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makeTexture(source) {
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const texture = new THREE.DataTexture(source.rgba, source.width, source.height, THREE.RGBAFormat);
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texture.colorSpace = THREE.SRGBColorSpace;
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texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
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texture.magFilter = THREE.LinearFilter;
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texture.minFilter = THREE.LinearMipmapLinearFilter;
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texture.generateMipmaps = true;
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texture.anisotropy = this.renderer.capabilities.getMaxAnisotropy();
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// RenderWare UVs put (0,0) at the top left, which matches the raw row order.
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texture.flipY = false;
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texture.needsUpdate = true;
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this.textures.push(texture);
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return texture;
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}
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buildMaterial(material, txd, report) {
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const params = {
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color: new THREE.Color(material.color[0], material.color[1], material.color[2]),
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side: THREE.DoubleSide,
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shininess: 8,
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};
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if (material.texture && material.texture.name) {
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const key = material.texture.name.toLowerCase();
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const source = txd && txd.textures.get(key);
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if (source) {
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params.map = this.makeTexture(source);
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params.color = new THREE.Color(0xffffff);
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if (source.hasAlpha) {
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params.transparent = true;
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params.alphaTest = 0.35;
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params.depthWrite = true;
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}
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} else {
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report.missingTextures.add(material.texture.name);
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params.color = new THREE.Color(MISSING_COLOR);
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}
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}
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if (material.color[3] < 1) {
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params.transparent = true;
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params.opacity = material.color[3];
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}
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return new THREE.MeshPhongMaterial(params);
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}
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buildGeometry(geo) {
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const geometry = new THREE.BufferGeometry();
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geometry.setAttribute('position', new THREE.BufferAttribute(geo.positions, 3));
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if (geo.uvs) geometry.setAttribute('uv', new THREE.BufferAttribute(geo.uvs, 2));
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if (geo.colors) geometry.setAttribute('color', new THREE.BufferAttribute(geo.colors, 3));
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geometry.setIndex(new THREE.BufferAttribute(geo.indices, 1));
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geo.groups.forEach((g) => geometry.addGroup(g.start, g.count, g.material));
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if (geo.normals) geometry.setAttribute('normal', new THREE.BufferAttribute(geo.normals, 3));
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else geometry.computeVertexNormals();
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return geometry;
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}
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// Frames form a tree; an atomic is placed by its frame's world transform.
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// Skinned geometry is the exception: its vertices are stored in the space of
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// the atomic frame's *parent*, so that frame's own transform is skipped.
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worldMatrix(frames, index, skipSelf) {
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const matrix = new THREE.Matrix4();
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const chain = [];
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let i = index;
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let guard = 0;
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while (i >= 0 && i < frames.length && guard++ < frames.length) {
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chain.unshift(frames[i]);
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i = frames[i].parent;
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}
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if (skipSelf) chain.pop();
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for (const frame of chain) {
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matrix.multiply(new THREE.Matrix4().fromArray(frame.matrix));
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}
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return matrix;
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}
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load(dff, txd) {
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this.clear();
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const report = { missingTextures: new Set(), meshes: 0, triangles: 0, vertices: 0 };
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const root = new THREE.Object3D();
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// RenderWare is Z up; three.js is Y up.
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root.rotation.x = -Math.PI / 2;
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const atomics = dff.atomics.length
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? dff.atomics
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: dff.geometries.map((_, i) => ({ geometry: i, frame: -1 }));
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for (const atomic of atomics) {
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const geo = dff.geometries[atomic.geometry];
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if (!geo) continue;
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const mesh = new THREE.Mesh(
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this.buildGeometry(geo),
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geo.materials.length
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? geo.materials.map((m) => this.buildMaterial(m, txd, report))
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: new THREE.MeshPhongMaterial({ color: MISSING_COLOR, side: THREE.DoubleSide })
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);
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mesh.applyMatrix4(this.worldMatrix(dff.frames, atomic.frame, geo.skinned));
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mesh.name = (dff.frames[atomic.frame] && dff.frames[atomic.frame].name) || 'atomic' + report.meshes;
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root.add(mesh);
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report.meshes++;
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report.vertices += geo.numVertices;
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report.triangles += geo.indices.length / 3;
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}
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this.scene.add(root);
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this.model = root;
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this.frame();
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return report;
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}
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frame() {
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if (!this.model) return;
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const box = new THREE.Box3().setFromObject(this.model);
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if (box.isEmpty()) return;
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const size = box.getSize(new THREE.Vector3());
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const center = box.getCenter(new THREE.Vector3());
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const radius = Math.max(size.x, size.y, size.z) * 0.5 || 1;
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this.controls.target.copy(center);
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this.camera.position.copy(center).add(new THREE.Vector3(radius * 1.4, radius * 0.8, radius * 2.2));
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this.camera.near = radius / 100;
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this.camera.far = radius * 100;
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this.camera.updateProjectionMatrix();
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this.controls.update();
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}
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}
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