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model-viewer/public/js/rw/dxt.js
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2026-08-29 20:31:31 +01:00

97 lines
3.3 KiB
JavaScript

// Minimal DXT1/3/5 decoder. Everything is decoded to RGBA8 so the viewer has a
// single upload path and doesn't depend on the S3TC extension being present.
function color565(c, out, i) {
out[i] = ((c >> 11) & 0x1f) * 255 / 31;
out[i + 1] = ((c >> 5) & 0x3f) * 255 / 63;
out[i + 2] = (c & 0x1f) * 255 / 31;
}
function buildPalette(data, offset, dxt1) {
const c0 = data[offset] | (data[offset + 1] << 8);
const c1 = data[offset + 2] | (data[offset + 3] << 8);
const p = new Uint8Array(16);
color565(c0, p, 0);
color565(c1, p, 4);
p[3] = p[7] = 255;
if (c0 > c1 || !dxt1) {
for (let i = 0; i < 3; i++) {
p[8 + i] = (2 * p[i] + p[4 + i]) / 3;
p[12 + i] = (p[i] + 2 * p[4 + i]) / 3;
}
p[11] = p[15] = 255;
} else {
for (let i = 0; i < 3; i++) {
p[8 + i] = (p[i] + p[4 + i]) / 2;
p[12 + i] = 0;
}
p[11] = 255;
p[15] = 0; // 1 bit punch-through alpha
}
return p;
}
export function decodeDXT(data, width, height, format) {
const out = new Uint8Array(width * height * 4);
const blocksX = Math.max(1, (width + 3) >> 2);
const blocksY = Math.max(1, (height + 3) >> 2);
const blockSize = format === 1 ? 8 : 16;
let offset = 0;
for (let by = 0; by < blocksY; by++) {
for (let bx = 0; bx < blocksX; bx++, offset += blockSize) {
if (offset + blockSize > data.length) return out;
const colorOffset = format === 1 ? offset : offset + 8;
const palette = buildPalette(data, colorOffset, format === 1);
const bits =
data[colorOffset + 4] |
(data[colorOffset + 5] << 8) |
(data[colorOffset + 6] << 16) |
(data[colorOffset + 7] << 24);
// DXT5 alpha: two endpoints plus 3 bit indices.
let a0 = 0, a1 = 0, alphaBits0 = 0, alphaBits1 = 0;
if (format === 5) {
a0 = data[offset];
a1 = data[offset + 1];
alphaBits0 = data[offset + 2] | (data[offset + 3] << 8) | (data[offset + 4] << 16);
alphaBits1 = data[offset + 5] | (data[offset + 6] << 8) | (data[offset + 7] << 16);
}
for (let py = 0; py < 4; py++) {
for (let px = 0; px < 4; px++) {
const x = bx * 4 + px;
const y = by * 4 + py;
if (x >= width || y >= height) continue;
const pixel = py * 4 + px;
const idx = ((bits >>> (pixel * 2)) & 3) * 4;
const dst = (y * width + x) * 4;
out[dst] = palette[idx];
out[dst + 1] = palette[idx + 1];
out[dst + 2] = palette[idx + 2];
if (format === 1) {
out[dst + 3] = palette[idx + 3];
} else if (format === 3) {
// 4 bits of alpha per pixel, straight from the first 8 bytes.
const nibble = data[offset + (pixel >> 1)];
out[dst + 3] = (pixel & 1 ? nibble >> 4 : nibble & 0x0f) * 17;
} else {
const shift = (pixel % 8) * 3;
const code = ((pixel < 8 ? alphaBits0 : alphaBits1) >>> shift) & 7;
let a;
if (code === 0) a = a0;
else if (code === 1) a = a1;
else if (a0 > a1) a = ((8 - code) * a0 + (code - 1) * a1) / 7;
else if (code === 6) a = 0;
else if (code === 7) a = 255;
else a = ((6 - code) * a0 + (code - 1) * a1) / 5;
out[dst + 3] = a;
}
}
}
}
}
return out;
}