216 lines
8.0 KiB
JavaScript
216 lines
8.0 KiB
JavaScript
import { parseDFF } from './rw/dff.js';
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import { parseTXD } from './rw/txd.js';
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import { Viewer } from './viewer.js';
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const canvas = document.getElementById('view');
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const statusEl = document.getElementById('status');
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const viewer = new Viewer(canvas);
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// The page shows nothing but the model, so a failure is the only thing worth
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// putting on screen. Everything else goes to the console.
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function setError(text) {
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statusEl.textContent = text || '';
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statusEl.style.display = text ? 'block' : 'none';
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}
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async function fetchBuffer(url) {
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const res = await fetch(url);
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if (!res.ok) throw new Error(`${res.status} fetching ${url}`);
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return res.arrayBuffer();
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}
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async function fetchJSON(url) {
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const res = await fetch(url);
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if (!res.ok) throw new Error(`${res.status} fetching ${url}`);
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return res.json();
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}
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// A vehicle clump is recognisable by its frame names: every one of them has a
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// chassis and a set of wheel dummies.
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function looksLikeVehicle(dff) {
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return dff.frames.some((frame) => /^(chassis|wheel_[lr][fmb]_dummy)$/i.test(frame.name));
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}
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// Paint comes from the url (?c1=3&c2=1, carcols palette indices, the same
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// numbers ChangeVehicleColor takes) and falls back to the vehicle's first
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// factory combo. An index with no entry is left for the viewer to default.
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function resolvePaint(catalogue, id) {
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if (!catalogue) return null;
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const params = new URLSearchParams(location.search);
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const info = catalogue.vehicles && catalogue.vehicles[id];
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const factory = (info && info.colors && info.colors[0]) || [];
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return [0, 1, 2, 3].map((slot) => {
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const given = params.get(`c${slot + 1}`);
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const index = given !== null && given !== '' ? Number(given) : factory[slot];
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return Number.isFinite(index) ? catalogue.palette[index] || null : null;
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});
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}
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// Parts come from ?u=1010,1008 - component ids, the same numbers
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// AddVehicleComponent takes. Fitting a left hand body kit part fits its right
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// hand twin too, which is what carmods' link section is for.
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async function resolveUpgrades(meta, catalogue) {
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const raw = new URLSearchParams(location.search).get('u');
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if (!raw || !catalogue || !catalogue.upgrades) return [];
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const wanted = [];
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for (const field of raw.split(',')) {
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const id = Number(field.trim());
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if (!Number.isFinite(id)) continue;
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wanted.push(id);
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if (catalogue.links[id] !== undefined) wanted.push(catalogue.links[id]);
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}
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const parts = await Promise.all(
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[...new Set(wanted)]
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.filter((id) => catalogue.upgrades[id])
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.map(async (id) => ({
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id,
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name: catalogue.upgrades[id].name,
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dff: parseDFF(await fetchBuffer(`${meta.base}/${id}.dff`)),
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}))
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);
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return parts;
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}
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// Paintjobs are numbered from zero, the way ChangeVehiclePaintjob counts them.
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// Anything outside the vehicle's range means no paintjob, which is what 3 does
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// in game.
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async function fetchPaintjob(meta, catalogue, id, index) {
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const info = catalogue && catalogue.vehicles && catalogue.vehicles[id];
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if (!info || !Number.isFinite(index) || index < 0 || index >= info.paintjobs) return null;
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return parseTXD(await fetchBuffer(`${meta.base}/${id}_pj${index}.txd`));
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}
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function render(name, dffBuffer, txdBuffers, options = {}) {
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const dff = parseDFF(dffBuffer);
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const txds = txdBuffers.filter(Boolean).map((buffer) => parseTXD(buffer));
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const report = viewer.load(dff, txds, options);
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const textureCount = txds.reduce((total, txd) => total + txd.textures.size, 0);
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console.log(
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`${name}: rw ${dff.versionText}, ${report.meshes} mesh(es), ` +
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`${report.vertices} verts, ${report.triangles} tris, ` +
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`${textureCount} textures${options.vehicle ? ', vehicle' : ''}` +
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(options.paintjobs ? `, ${options.paintjobs} paintjob(s)` : '')
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);
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const warnings = [...dff.errors, ...txds.flatMap((txd) => txd.errors)];
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if (report.missingTextures.size) {
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warnings.push('not in txd: ' + [...report.missingTextures].join(', '));
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}
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warnings.forEach((warning) => console.warn(warning));
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setError('');
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return dff;
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}
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async function loadModel(kind, id) {
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try {
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const res = await fetch(`/api/${kind}/${encodeURIComponent(id)}`);
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const meta = await res.json();
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if (!res.ok) {
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setError(meta.error || `${res.status} loading ${id}`);
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return;
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}
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// The shared dictionary and the carcols catalogue are optional: a missing
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// one costs textures or factory colours, not the render.
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const [dffBuffer, txdBuffer, sharedBuffer, catalogue] = await Promise.all([
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fetchBuffer(meta.dff),
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meta.txd ? fetchBuffer(meta.txd) : null,
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meta.shared ? fetchBuffer(meta.shared).catch(() => null) : null,
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meta.meta ? fetchJSON(meta.meta).catch(() => null) : null,
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]);
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const vehicle = kind === 'vehicle';
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const info = (vehicle && catalogue && catalogue.vehicles[id]) || null;
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const wanted = new URLSearchParams(location.search).get('pj');
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// The vehicle's own textures win over the shared ones.
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render(id, dffBuffer, [txdBuffer, sharedBuffer], {
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vehicle,
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paint: vehicle ? resolvePaint(catalogue, id) : null,
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upgrades: vehicle ? await resolveUpgrades(meta, catalogue) : null,
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wheelScale: info ? info.wheelScale : 1,
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paintjob:
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vehicle && wanted !== null && wanted !== ''
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? await fetchPaintjob(meta, catalogue, id, Number(wanted))
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: null,
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paintjobs: info ? info.paintjobs : 0,
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});
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if (vehicle && catalogue) {
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// Repainting needs no reload, so leave the palette and the viewer within
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// reach of the console: setColors(3, 1) is ChangeVehicleColor(v, 3, 1).
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window.setColors = (...ids) =>
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viewer.setPaint(ids.map((index) => catalogue.palette[index] || null));
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window.carcols = catalogue;
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window.viewer = viewer;
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// setPaintjob(0) is ChangeVehiclePaintjob(v, 0); anything out of range
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// takes it back off, the way 3 does in game.
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window.setPaintjob = async (index) =>
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viewer.applyPaintjob(await fetchPaintjob(meta, catalogue, id, index));
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// What ?u= accepts here, as id -> part name. Wheels are listed for every
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// vehicle because any wheel fits anything.
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window.mods = Object.fromEntries(
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((info && info.mods) || [])
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.concat(catalogue.wheels || [])
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.filter((partId) => catalogue.upgrades && catalogue.upgrades[partId])
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.map((partId) => [partId, catalogue.upgrades[partId].name])
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);
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}
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} catch (err) {
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console.error(err);
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setError(err.message);
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}
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}
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// Dropped vehicles get the shared dictionary fetched for them, otherwise most
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// of the body renders untextured.
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async function sharedVehicleTxd() {
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try {
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const meta = await fetchJSON('/api/vehicle/411');
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return meta.shared ? await fetchBuffer(meta.shared) : null;
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} catch {
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return null;
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}
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}
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function setupDragAndDrop() {
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document.body.addEventListener('dragover', (e) => {
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e.preventDefault();
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document.body.classList.add('dragging');
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});
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document.body.addEventListener('dragleave', () => document.body.classList.remove('dragging'));
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document.body.addEventListener('drop', async (e) => {
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e.preventDefault();
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document.body.classList.remove('dragging');
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const files = [...e.dataTransfer.files];
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const dffFile = files.find((f) => f.name.toLowerCase().endsWith('.dff'));
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const txdFiles = files.filter((f) => f.name.toLowerCase().endsWith('.txd'));
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if (!dffFile) {
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setError('drop a .dff (and its .txd) together');
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return;
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}
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try {
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const name = dffFile.name.replace(/\.dff$/i, '');
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const dffBuffer = await dffFile.arrayBuffer();
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const txdBuffers = await Promise.all(txdFiles.map((f) => f.arrayBuffer()));
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const vehicle = looksLikeVehicle(parseDFF(dffBuffer));
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if (vehicle && txdBuffers.length < 2) txdBuffers.push(await sharedVehicleTxd());
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render(name, dffBuffer, txdBuffers, { vehicle });
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} catch (err) {
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console.error(err);
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setError(err.message);
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}
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});
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}
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setupDragAndDrop();
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const match = location.pathname.match(/^\/samp\/(skin|vehicle)\/(.+)$/);
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if (match) loadModel(match[1], decodeURIComponent(match[2]));
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