import { phoneSystem } from '../../../features/phone'; type PhoneCommandGuardOptions = { on?: boolean; unlocked?: boolean; }; export const PhoneCommandGuard = (options?: PhoneCommandGuardOptions): CommandGuard => { return (player: PlayerMp) => { if (!options) { return true; } if (!player.character?.phone || !player.character.phone.item) { return `You must have a phone.`; } if (options.on !== undefined) { if (options.on === true && !phoneSystem.isPhoneOn(player.character.phone.item)) { return `Your phone must be turned on.`; } else if (options.on === false && phoneSystem.isPhoneOn(player.character.phone.item)) { return `Your phone must be turned off.`; } } if (options.unlocked !== undefined) { if (options.unlocked === true && !phoneSystem.isPlayerPhoneLocked(player as PlayerMpLoggedIn)) { return `Your phone must be locked.`; } else if (options.unlocked === false && phoneSystem.isPlayerPhoneLocked(player as PlayerMpLoggedIn)) { return `Your phone must be unlocked.`; } } return true; }; };