export const PropertyLogEvents = {
    created: 'created',
    renamed: 'renamed',
    exterior_change: 'exterior_change',
    interior_change: 'interior_change',
    type_change: 'type_change',
    parent_change: 'parent_change',
    faction_change: 'faction_change',
    company_change: 'company_change',
    character_change: 'character_change',
    furniture_slots: 'furniture_slots',
    furniture_loading: 'furniture_loading',
    furniture_unloading: 'furniture_unloading',
    security_loading: 'security_loading',
    security_unloading: 'security_unloading',
    settings_change: 'settings_change',
    permit_revoke: 'permit_revoke',
    permit_issue: 'permit_issue',
    access_key: 'access_key',
    lease: 'lease',
    player_entered: 'player_entered',
    player_exited: 'plaeyr_exited',
    locked: 'locked',
    rent: 'rent',
    interior_props: 'interior_props',
    interior_ipls: 'interior_ipls',
    areas: 'areas',
    address: 'address',
    master_change: 'master_change',
    name_change: 'name_change',
    xm_radio: 'xm_radio',
    local_time: 'local_time',
    local_weather: 'local_weather',
    blip: 'blip',
    reload: 'reload',
    stock: 'stock',
    shop: 'shop',
    freeze: 'freeze',
    enter_reward: 'enter_reward',
    visitor_cap: 'visitor_cap',
    collection: 'collection',
    eviction: 'eviction',
    hospital_price: 'hospital_price',
    eviction_inactive: 'eviction_inactive',
    clean_cash: 'clean_cash',
    pawn: 'pawn',
    purchased: 'purchased',
    transfer: 'transfer',
    lockpick: 'lockpick',
    security_subscribe: 'security_subscribe',
    mission: 'mission',
    power: 'power',
    metal_detector: 'metal_detector',
    elevator: 'elevator',
};

export type PropertyLogEvent = keyof typeof PropertyLogEvents;
